Unity dev · C#

Hey, I'm Tommy.
I make games
(and the tools to build them).

I'm a Unity developer. Mostly that means gameplay code and editor tooling, but I'll happily dive into other areas as well. I like figuring things out, debugging and making sure the game performs at its best.

A bit about me.

A game is a complex thing. The visuals, the controls, audio, challenges, stability - it takes a lot to make a game that players will enjoy. I enjoy working with a variety of developers to make the best game possible.

Games have been in my life ever since I was a kid. They always brought me a lot of joy and fun. Now I want to bring the same joyful and fun experiences to other people :D

Right now: looking for a fun project to be a part of!

Things I tinker with

  • Unity
  • C#
  • Gameplay systems
  • Editor tooling
  • UI
  • Profiling & optimization
  • Git
  • Docker
  • CI/CD pipelines

Projects

Solo project 2D platformer

Project One

What is it, in a sentence? Then say what you actually built and the part you're proud of. Numbers help if you have them (downloads, a jam placing), but honestly a good GIF sells it better than anything I could write here.

Team of 4 3D action

Project Two

Group project? Say what was yours. "I owned the combat and the enemy AI" tells someone more than a feature list ever will. If you wrote a tool the team used, mention it — those always land well in interviews.

Game Jam 48 hours

Project Three

A jam game or a weird little experiment. These are great to show off — they prove you can ship something fast and that you build for fun, not just for a grade.

Say hi.

I'm open to game dev roles and the occasional contract gig. Got a project, a question, or just want to chat about gamedev? My inbox is open.